![]() The client’s level must fall within 10% (above or below) of the host’s level.The client (person joining the game) can either be human or undead. The host (person who's game world will be used) must be human.There has been more than a little uproar over the issue, which lead Namco Bandai to issue a list of the summoning parameters:ĭue to several contacts we've received from users confused as to how the summoning feature works in game, we have provided this list to help.Ĭonditions for summoning (White Sign Soapstone) : Now I have about sixty hours of time in with three different characters, and summoning seems sporadic at best, broken at worst. If your used to playing Demon's Souls, you know that this is a dismal turn out. (Which is totally understandable.) But since then I've been invaded once, and been summoned by another player (not named Locke) three times. I started the game last Friday and I didn't see a single summon sign, nor was I summoned myself, until the game hit wide release. This is because you're on a server with a low population, or, all the people on your server are partying in Blight Town while you're still trying to get through the Undead Burg. ![]() Very few phantoms are present, there aren't many bloodstains, and messages are scarce. In some of your sessions you may have noticed that it's rather lonely in Lordran. Some of you may be okay with this, enjoying the anonymity of Dark Souls co-op, but this hinders your game, as well. There's no way to actively seek out another player. Here's the problem: it was due to sheer luck that one of our system restarts put us on the same server. The point is that we did eventually get together, and it was awesome. Like Demon's Souls, Dark Souls player summoning is a little esoteric. We tried all sorts of different tricks, but I'm not going to bore you with all the level matching, Humanity using, location sharing, message reading, console restarting details. The last two nights we have spent over two hours trying to meet up with each other. He's in a whole different universe.Ĭo-Optimus contributor (and video extraordinaire) Locke Vincent and I have been playing Dark Souls together for our upcoming Co-Op Review and Co-Op FAQ. In Dark Souls, his world is not only different from yours, he may be on another server, which means he'll never see your summon sign. Nine times out of ten he'd see it and summon you (or vice versa). In Demon's Souls you could simply place your sign, then tell your buddy where he could find the damn thing. (I should note that the game doesn't support any form of voice chat, but that numerous players circumvent this with Skype, G-Chat, tin cans and a string, etc.) This means you can't drop your summon sign in a specific location and then ask a friend to go get it. Naturally, the internets are not amused.Īpparently, there are several different servers being used for Dark Souls online play. Dark Souls is using a different server system than its predecessor, Demon's Souls, and it greatly hinders the possibility of meeting up with your friends. Are you having problems summoning your friends in Dark Souls? Heck, are you having problems summoning anyone to help you in your battle against the demonic hordes of Lordran? Have you been placing your summon sign at the beginning of every level and in front of every boss encounter, but no one calls for help? You are not alone.
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